Close Standing Fierce: (Base max activation range: 41)Īkuma does a close upper.It is also unsafe against most supers, which is yet another reason to (always) have an eye on the enemy's super bar. However, this can be countered by standing still (which shrinks the hurtbox horizontally) and then either attacking or walking up and throwing. This move can be used as a safe meaty against several invulnerable special attacks from the correct distance. Akuma's whole arm is completely invincible. Good damage, stun, recovery and priority. Akuma's whole arm is invincible in this attack.Īkuma does a crouching straight. Works as anti-air against moves whose extended limbs are vulnerable, but notice Akuma's body moves forward a bit, so you need some room to use it correctly. This move has very good recovery, reach and priority. This also recovers 1f faster than with the other shotos.Īkuma performs a straight punch. This move has a not very good recovery, so try canceling it into some special such as the hadouken to avoid punishment. Close Standing Strong: (Base max activation range: 31)Īkuma performs a hook.Rapid-fire ducking Jab with average reach and very good priority. The hitbox is fat like the Old shotos and also has a little more range. Rapid-fire Jab that has very good priority (Akuma's arm is completely invulnerable) but just acceptable reach and very low damage. Fast start-up anti-air up close, with just OK priority. Close Standing Jab: (Base max activation range: 25)Īkuma performs an elbow smash in front and above his head.Can play well offensively or defensively.ĭisclaimer: To better understand the diagrams, read this.Two good offensive reversals in srk and tatsu.Inescapable corner trap on some characters/.High damage combos and specials, juggles well.Can easily escape from corner traps or bad situations with teleport.Great zoning game with two good ground fireballs that can knock down, as well as an air fireball that basically all the cast have no answer for.High priority normals, and most are fast to come out.Born2SPD Strengths And Weaknesses Strengths Mash the three punches to increase your chance of success. They must be pressed on the same frame (like a Lariat) so it's possible to miss it.
#Super street fighter 2 rom code
There's no real reason to take this unnecessary step unless you're afraid you might get the code wrong and want to choose a specific backup character in such a case